|
|
 |
|
|
 |
|
|
|
 |
3D Studio Max |
 |
|
|
| |
|
| |
|
|
|
|
| |
|
3D Max Realistic Skin Texture Part 2 Tutorial |
|
|
| view >> |
|
| |
|
|
|
|
| |
|
3D Max Realistic Skin Texture Tutorail |
|
|
| view >> |
|
| |
|
|
|
|
| |
|
Create Bouncing Ball In 3D Max Tutorial |
|
|
| view >> |
|
| |
|
|
|
|
| |
|
How Omni Lighting Effect Work In 3D Max Scene |
|
|
| view >> |
|
| |
|
|
|
|
| |
|
Animation Collision In 3D Max Tutorial |
|
|
| view >> |
|
| |
|
|
|
|
| |
|
How To Make Kattle 3D Studio Max Tutorail |
|
|
| view >> |
|
| |
|
|
|
|
| |
|
Create 3D Object With Lathe Modifier Tutorial |
|
|
| view >> |
|
| |
|
|
|
|
| |
|
Creating 3D Text Using 3D Max Tutorial |
|
|
| view >> |
|
| |
|
|
|
|
|
|
|
|
|
 |
|
3d Studio Max is the third most widely used for 3D animation content creation, according to the report; it has strong modeling capabilities, a flexible plug-in style and a long legacy on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre visualization.
In addition to its modeling and moving picture tools, the latest version of 3d Studio Max also facial appearance advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully customizable user interface, and its own scripting language. A plethora of specialized third-party rendered plug-in, such as V-Ray, Brazil r/s, Maxwell Render, and final Render.
3D Max Modeling Tutorial
Polygon modeling is more commonly used for game design then any other modeling technique as specific individual polygons allows extreme optimization, modeler begin with 3D Studio Max Primitives, and using tools as bevel and extrude, add details and refine model, editable polygon object simplifies mesh editing operations and provides subdivision smoothing at customizable level.
Non-uniform rational B-Spline alternative to polygons, it flat out surface that eliminates edges of polygon model, by using mathematically exact freeform surface, and displayed in 3D geometric space, an array of values called knots specific of each control vertex (CV) on the curve of model and unseen in 3D space and you can’t maneuver them directly, parameter space is used for curves, which only uses a single dimension topologically, even exist geometrically in 3D space, the model surface have two dimensions in parameters called U and V, curve and surface properties transformed under perspective projections, CV local control move or changing it weight does not effect any part of object beyond the limit, connect CV is known as convex hull property.
3D Max Rendering Tutorial
The default rendering method in 3D Studio Max is scanline rendering, with advanced features added to scanliner in 3D Studio Max, such as global illumination, radiosity and ray tracing. Mental ray is a powerful rendering tool use for production quality rendering. Third Party connection tool is available for render such as RenderMan, V-Ray, Brazil R/S, Final Render, Indigo Renderer, Maxwell Render.
3D Max Features Tutorial
MAXScript built-in scripting language automate task, combine existing functionality in new behavior, and develop new tools and user interfaces, entire plug-in modules can be created in MAXScript.
Character Studio plug-in helping user to animate virtual characters, the pre-made allows user to adjust rig to fit the model for animation, curve editors and motion capture data import tools ideal for character animation, the useful features for automated walk and movement paths and secondary motion.
Scene Explorer provides a hierarchical scene data and working with more complex scene, that feature has ability to sort, filter and search a scene by object type or property.
DWG Import support import and linking files with improved memory management.
Texture feature for creative texture and planar mapping, including tiling, mirroring, decal, angel, rotate, blur, UV stretching and relaxation, and has ability to combine an unlimited number of textures, with UV workflow features include Pelt mapping defines custom seams and enable users to unfold UVs according to those seams.
General Keyframing set key and auto key for different Keyframing workflows for user to create 3D animation with ease.
Constrained Animation manage the animation of curves with controls for alignment, banking velocity, smoothness and looping along surface with controls, object can animate with many objects in many ways, including coordinate spaces and linking at different point in time, resulting constrained 3D animation.
Skinning feature is use for Skin or Physique modifier in 3D Studio Max for achieve precise control on skeletal deformation so the character movement will be smooth as real, capabilities of that feature is weight tables, paint able weights, saving and loading of weights, easy editing for proximity-based transfer between models, provide accuracy and flexibility for complicated models and useful for animating low-polygon model, additional modifiers like Skin Wrap and Skin Morph can be used to drive meshes with other meshes.
Integrated Cloth Solver is integrated cloth simulation engine in 3D Studio Max, enable 3D object into clothing or build garments from Scratch.
AutoDesk Vault plug-in ships with 3D Studio Max and enabled assets in single location and automatically track files and manage work in progress.
|
|
|
|
|
|
|
|
 |
|